Guillaume Montagnon
Ph.D. Student
Contact Information
Research and Creative Interests
- video game history and preservation
- video game
- popular culture
- Game History & Preservation
- History & Philosophy of Technology
- platforms
- Digital Media
Biography
Guillaume Montagnon is a Ph.D. student in The Media School. His research are focused on videogame and more particularly videogame history, whether global or local.
Guillaume has already published as an independent scholar two books, one about the history of videogames in France (co-authored with Alexis Blanchet), another about Nolan Bushnell, co-founder of Atari, both in French.
Articles:
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Guillaume Montagnon. “Philosophie du Day One”. Pix’n Love 42 (2025): 18-21. [Article questioning whether the day of a game release is a reliable date in video game historiography].
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Guillaume Montagnon. “Les consoles Pong : 1400 machines pour un seul jeu”. Pix’n Love 41 (2024): 18-21. [Article about Pong game consoles, questionning how many models were really made].
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Guillaume Montagnon. “Video Games, An Endangered History : A French Take On the Subject”. In _Playing Culture El videojuego como objeto cultural edited by J. Pérez Valero Vincente and Mateu Fran. La Posta Fundación, 2022.
Conference:
– 47th Annual SWPACA Conference, Guillaume Montagnon, accepted paper, “French pornographic video games in the 80’s and 90’s: an untold story.”
– 75th Annual ICA Conference, Julien Mailland, Guillaume Montagnon, submitted paper, “Displaying the cabinets’ rule book: a French-U.S. comparative approach to the regulatory frameworks of gambling, pinball, and coin-op videogame industries.”
– Bibliothèque nationale de France (BNF), Alexis Blanchet, Guillaume Montagnon, Marine Macq, presentation of the book Une Histoire du Jeu Video en France : 1960-1991 Des Labos aux Chambres d’ado [A Videogame History in France : 1960-1991 From Labs To Teen Bedrooms ; possibility to watch with English Sub on Youtube].
– Game Studies? À la française !, 2014, Paris XIII University : reading of a paper, “Agence Octet: when the French State got into the video games in the ’80s”.
Research interests:
- Technology platforms: history, law, economics, and policy
- Videogame industry
- French videogames
- Erotic and Pornographic videogames
- Media and videogame relationship
- History of online ecosystems
- Electronic games
- Minitel and videotex games
