BS in Game Design

What you’ll learn

  • the basics of game design by studying game production, concepts, art, and sound
  • game theory and system strategies
  • progressive design and production
  • to develop, produce, and publicize a finished game that you’ve helped create as part of a team

Focal areas

Hone your skills to a specific niche by completing nine credit hours within one of six focal areas:

  • Art
  • Design: Game Design Theory
  • Design: Games and Mind
  • Management, Advertising and Public Relations 
  • Programming
  • Sound

Game Workshop I: Prototype

Develop a game prototype with a team.

Game Workshop II: Demo

Continue to work on your game, focusing on the production cycle and assessing your game’s impacts on players and culture.

Game Workshop III: Publish

Perfect and publish your game.

Student work

The Krilling: Scare Feast! is a Mardi Gras-themed game following a cursed ghost shrimp trying to cure itself. Possess objects, scare hotel guests, and gather ingredients for the special Gator Ghost's Gumbo recipe in this spooky but silly experience.
In Conquering Ciros, play as Nilvor, a reborn lich learning about what happened to his kingdom and his place in this new world.  Fight off hordes of enemies while unlocking new crystals, synergies, and upgrades.
In Rockin’ Racket, players control Harvey, a raccoon screw-up who is trying to manage his siblings’ band by hyping up the crowd, fixing problems, and selling merch. Try to hold together a band of rowdy younger siblings, keep the crowd happy, and manage funds and teenage angst in this punk band management game.
In Go! Save the Queen!, a funny but brutal escort tower defense game, players control an ant colony that protects a series of ridiculous queens–from a corgi to a Roomba–from attacking insects as the queens explore a park. The ants have lost their queen; help them find a new one!


Our game design faculty combine industry skills with research savvy. They include lead designers for popular video games, an artist for “Game of Thrones,” a researcher in artificial intelligence for games, and a game company founder.

Meet Media School faculty

Student media

Two students work on creating a video game on their laptop.


Student media

GameDev@IU is IU’s game development community, bringing together students of all skill levels, interests and identities to form a supportive and productive learning environment.

Members work, share ideas and learn new techniques in an open and collaborative environment. Individuals can form or join teams to create full games.

Visit GameDev@IU’s website


Our game design degree will give you a solid foundation for building your career, whether your ambition is to be a designer, artist, programmer, or producer.

Many game design professionals work for game software and developer companies, but there are also opportunities with content providers such as marketing and advertising firms, educational and wellness providers, and even the government.

Learn about the industry
Max Lancaster

It's not enough to follow your dreams — you have to work hard to make them a reality. And The Media School has excellent game professors that will put you on the path to success.

Max Lancaster, BS'16, associate producer at ArtCraft Entertainment
Unreal Academic Partner