Sellers presents work at Nucl.ai world conference

Professor of practice Michael Sellers presented his work, “Building a Systematic Understanding of Systemic Design,” at Nucl.ai, a worldwide conference about artificial intelligence application and interactive media in Vienna, Austria.
Seller’s talk focused on practical definitions of important concepts and a cohesive framework for creating systems and systemic effects in games and artificial intelligence. He said he hopes to help game designers at all levels understand how to build and recognize systems, and to make sure their systems are both grounded enough to be implemented and relevant enough to add meaning to a game.
Systems and system design are vital areas for games and simulations, but, according to Sellers, terms like “systems,” “emergence” and “interaction” remain ill-defined despite their broad use.
Nucl.ai brings together hundreds of professional developers, enthusiasts and practitioners in the gaming and artificial intelligence fields, according to its website. It is the largest worldwide conference dedicated to this topic.