Game design capstone projects to go live March 10, March 11
The capstone game design projects of two groups of IU students will be released next week. The games, “Midnight Customers” and “Breach of Space,” will go live on Itch.io March 10 and March 11.
- Created by IU students Jacob Bailey, Marie Bogdanoff, Robbie Frank, Matthew Lamberth, Ryan Luna, Stephen Nixon, Ethan Pranger and Charlie White
- Will release March 10 on Itch.io
- “Midnight Customers” is a narrative-driven horror game about working the night shift at an isolated gas station.
- This game is one of the four capstone projects releasing this year in Game Design Workshop III.
- Created by IU students Christopher Butcher, Myles Davis, Ali Hashem, Jarrett Hollett, Tanner Jenkins, Scott Lyons, Kyle Norlander, Sam Perin, Deja Pierce, Preston Seiter, Jacob Sievert and Tianning Zhu
- Will release March 11 on Itch.io
- In “Breach of Space,” players attempt to defeat an evil corporation taking over the planet. Distract and sabotage the colony to shut it down and force the robotic staff to leave for good.
- This game is one of the four capstone projects releasing this year in Game Design Workshop III.