This was a final project for MSCH-G320: Game Art and Sound. Students were assigned to design a three- to five-minute experience. It could be a game or a story and should be developed in Fungus and the Unity game engine. Students chose which aspect(s) to prioritize in final grading: art or sound.
Captured is a point-and-click adventure game in which players try to uncover the truth behind mysterious disappearances of people and animals in a small, rural community. Her work focused on art.