Media School students produce original films, news and feature stories, broadcasts, video games, web designs, podcasts and more in hands-on skills courses. In addition to building key skills, these experiences add to the students’ portfolios, an important tool for job searching after graduation.
Below are some examples of work students have produced in Media School classes recently.
“Banished from the forests, Batwa people still face discrimination,” by Lilly St. Angelo, summer 2018
Lilly St. Angelo reported on the challenges faced by members of Uganda’s Batwa tribe.
Cody Thompson told the story of Christine Ssentumu, a community health educator embedded as a barmaid in Ggaba, Uganda, who educates and counsels the hard-to-reach fisherman population, which experiences HIV at significantly higher rates than the rest of Uganda.Thompson wrote the story as an assignment for the class Reporting HIV/AIDS in Africa, which traveled to […]
his preview show for the 2018 men’s Little 500 race was produced as an assignment for the senior-level course Special Projects in Sports Media.
Young women in Uganda view unplanned pregnancy as a more serious consequence of unprotected sex than contracting HIV, reports Emma Atkinson.
“William leads HIV-positive men and and society toward greater understanding,” by Christine Stephenson, summer 2018
Christine Stephenson told the story of William, an HIV-positive man in Uganda who built a new life with the support of a peer support group after he lost his family, job and home because of his diagnosis.
Students in one section of the fall 2018 Public Relations Campaigns class developed a proposed campaign for the Indiana Donor Network.
Naomi Farahan told the story of the Carmonas, a Venezuelan family awaiting an asylum hearing in Bloomington, as an assignment for the class Reporting the World From Home.
In Witch of the Woods, the player is a witch who must gather ingredients in the forest in order to cast custom spells on the flora and fauna.
A 40-person team of students and faculty members, led by doctoral student Nandhini Giri, used motion capture technology and the game design engine Unreal to produce this eight-minute animated short.
Pealer Bryniarski produced this story of community members teaming up on behalf of a startup flower farm in MSCH-J460: Radio Innovation.