Game design students to pitch projects to industry experts

The Media School Report • Nov. 20, 2017
From left: Bryant Warren, Dewayne White and Nick Navarro
Students Bryant Warren, Dewayne White, Nick Navarro and Alex VanHalen present their game, Slime, at last year’s pitch night. Players have to roll a slime ball through obstacle courses and collect “shiny things” to become the Slime King. (Kristen Braselton | The Media School)

See students’ game design work and meet game industry leaders at The Media School’s annual Shark Tank-style game pitch event.

The eight game development teams in G400/G410 (Production II and Design II) will present their game designs on the Franklin Hall commons screen at 4 p.m. Friday, Dec. 8. These presentations, judged by a panel of game design industry leaders, will determine which projects continue on to Workshop I (G450). 

All students are welcome. Students in (or considering) the game design major are especially encouraged to attend.

The industry panel judges include:

Michael Austin – Austin is a co-founder, chief creative officer and chief technical officer at Hidden Path Entertainment. He’s an accomplished game designer and programmer with a wealth of experience, including experience on the original Xbox technical team. He’s part of the team behind Defense Grid VR, Brass Tactics and many other games. 

Tim Fowers – Fowers is an independent tabletop designer and former game designer at Amazon. He is the designer of hit games including Burgle Bros., Fugitive, Paperback, Hardback and Now Boarding

Paul Stephanouk – Stephanouk is senior creative director at EA Mobile. He’s led teams on projects including Dungeon Boss, FrontierVille, Rise of Nations and many others. He specializes in system design and game design management.

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