Game Production Specialization
MSCH-C 220 Introduction to Media Programming (OR INFO-I 110) Upper-level programming skills needed
P: MSCH-G 320 or TEL-T284, with a grade of C- or higher, or consent of instructor. Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as Agile and Waterfall; and develop essential playtesting methods. Lab fee required. Credit given for only one of MSCH-G 300 or TEL-T 361.
P: MSCH-G 300 or TEL-T 361 with a grade of C- or higher, or consent of the instructor. Student development teams take interactive multimedia design skills to the next level learning advanced techniques for conceiving and producing games. Course combines hands-on experience using state-of-the-art game engines and industry production methods such as Agile and Waterfall with practice in overcoming obstacles such as bugs, poor communication, absent leadership. Prototypes will be tested and the results will be reported and analyzed in statistical form. Credit given for only one of MSCH-G 400 or TEL-T 461.
See the full Media School bulletin.