Game Art Specialization
A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284.
P: MSCH-G 310. This course will develop the student’s ability to design game systems. Readings will be taken from systems design theory, social sciences, and engineering. Students will create systems in different software packages.
P: MSCH-G 320 or TEL-T 284 with a grade of C- or higher, or consent of instructor. Introduces 3D modeling and character development for games. Beginning with concept art, students will learn the tools and techniques to create clean base meshes for game engines. Working form project based examples student will use UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Students will participate in critiques, discuss project deadlines, tools and techniques, methodologies, and results. Credit given for only one of MSCH-G 420 or TEL-T 364.
See the full Media School Bulletin.