New Media and Interactive Storytelling Certificate
“New media” can be defined as the entire range of computer-based or computer-enhanced communication. This includes digital radio and television, Internet applications, and videogames. Meaningful new media projects are a combination of technological expertise and compelling content from a variety of sources, including the sciences, the arts, and the humanities. The goal of this program is to provide undergraduates with the theoretical, creative, and technological bases for the production of new media products.
A student may earn the certificate as part of completing the bachelor’s degree and in addition to completing requirements for a major. It is not a standalone credential.
The program requires the completion of a 15-credit hour core, which includes a 3-credit hour final project, and 12 credit hours of electives. At least nine credit hours must be at the 300–400 level.
Students seeking the certificate should contact an undergraduate advisor in The Media School before beginning study. The semester prior to graduation, students must present their program of study to an undergraduate advisor in The Media School for certification.
Required Courses in The Media School (15 credit hours)
(3 cr.) CASE A&H
Provides a conceptual framework for writing, designing, and evaluating a variety of media products. This is not a hands-on production course but does offer an overview of the production process. Topics include scriptwriting, production design, visualization, composition, editing styles, and others. This course is a prerequisite for advanced-level courses in the design/production area. Credit given for only one of MSCH-C 223 or TEL-T 206.
P: MSCH-C 223 or TEL-T 206 with a grade of C- or higher, or consent of instructor. Introductory hands-on production course which concentrates on the planning and production of video and related media. Specific units include TV studio, field shooting/linear tap editing, and digital video/nonlinear video editing. Content consists of applied activities within a conceptual framework. Lab fee required. Credit given for only one of MSCH-C 228 or TEL-T 283.
A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284.
P: MSCH-C 213 or TEL-T 205 with a grade of C- or higher, or consent of instructor. Basic media theories as well as cognitive, emotional, and social psychology, with a focus on how these theories can be applied to the design of media messages. Special attention given to interactive and immersive mediated environments. Credit given for only one of MSCH-S 471 or TEL-T 471.
Electives (12 credit hours from the following list of courses; at least 9 credit hours must be at the 300–400 level.)
P: Two years of high school mathematics or MATH-M 014. Fundamental programming constructs, including loops, arrays, and files. General problem-solving techniques. Emphasis on modular programming and developing good programming style. Not intended for computer science majors. Credit not given for both CSCI-A 201 and A 597.
P: Two semesters of programming experience, or equivalent, and some knowledge of operating systems. Project-oriented course leading to ability to maintain a fully functional Web site. Topics include Internet network protocols and Web programming, server administration, protocols, site design, and searching and indexing technologies.
P: CSCI-C 343 and MATH-M 301 or M 303. Computer graphics techniques. Introduction to graphics hardware and software. Two-dimensional graphics methods, transformations, and interactive methods. Three-dimensional graphics, transformations, viewing geometry, object modeling, and interactive manipulation methods. Basic lighting and shading. Video and animation methods. Credit not given for both CSCI-B 481 and B 581.
(3 cr.) CASE A&H
Beginning class on digital media’s role in the world of art production and reception. Class emphasizes learning to use digital media to produce original, creative art work. Topics include digital imaging, communicative art, and interactivity. Credit given for only one of D210 or T230.
P: D210 or T230, and portfolio review. A study of the principles and fundamental techniques for creating multimedia projects that explore their potential for critical artistic expression. The course will examine issues specific to onscreen interaction and time-based media. Tools such as Flash, Dreamweaver, and other supporting programs will be covered. Credit given for only one of D310 or T330.
(3 cr.) CASE A&H
P: F100, F101 or F102 or D210, or portfolio review. Exploration of the medium of video as an aesthetic expression. Time and sound are elements incorporated into visual composition’s traditional concerns. Emphasis on technical command of video camera and digital editing procedures in conjunction with development of a visual sensitivity. Readings and a research project are required. Credit given for only one of D317 or T320.
The Media School
Develops frameworks for understanding new media technologies in social contexts. Compares computing, networked digital media, and social media to prior eras of technological change, focusing on interactions among technological, industrial, regulatory, social, and cultural forces. May be repeated with a different topic for a maximum of 6 credit hours in MSCH-D 337 and CMCL-C 337.
P: ILS-Z 399 or INFO-I 210, with a grade of C- or higher, or consent of instructor. Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as Agile and Waterfall; and develop essential playtesting methods. Lab fee required. Credit given for only one of MSCH-G 300 or TEL-T 361.
P: MSCH-G 320 or TEL-T 284 with a grade of C- or higher, or consent of instructor. Introduces 3D modeling and character development for games. Beginning with concept art, students will learn the tools and techniques to create clean base meshes for game engines. Working form project based examples student will use UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Students will participate in critiques, discuss project deadlines, tools and techniques, methodologies, and results. Credit given for only one of MSCH-G 420 or TEL-T 364.
P: MSCH-C 223 or TEL-T 206, and MSCH-C 228 or TEL-T 283, with a grade of C- or higher, and consent of instructor. Intermediate-level hands-on production course that concentrates on the planning and production of audio materials for radio, video, and interactive media. Topics include sound theory, recording, and editing. Includes analog and digital technologies. Lab fee required. Credit given for only one of MSCH-P353 or TEL-T 353.
P: MSCH-C 223 or TEL-T 206, and one course from MSCH-C 228, MSCH-G 320, TEL-T 283 or TEL-T 284, all with a grade of C- or higher; and consent of instructor. Intermediate, hands-on production course that teaches the technical skills and creative principles needed to create television graphics. Students will critique and design both still and animated imagery and build effective program graphics using Adobe Photoshop and related software. Lab fee required. Credit given for only one of MSCH-P 354 or TEL-T 354.
Theatre, Drama and Contemporary Dance
P: T335. Stage lighting design—concept development, presentation, and implementation are emphasized, along with advanced lighting techniques and approaches. A practicum will be assigned.
School of Education
B Examines the potential of gaming, simulations, and virtual environments for the purpose of instruction. It also addresses their social, cognitive, and affective impact on users. Taxonomies, goals, production roles, and techniques are examined in detail.
School of Informatics and Computing
P: INFO-I 101 and I 202 or I 222. The analysis of human factors and the design of computer application interfaces. A survey of current HCI designs with an eye toward what future technologies will allow. The course will emphasize learning HCI based on implementation and testing interfaces. Credit given for only one of INFO-I 300 or H 300.
P: Approval of the dean and completion of required core informatics courses. Students work on capstone projects in supervised teams. They select an appropriate project (preferably based on cognate) and then learn to develop a plan that leads to success. Teamwork, communication, and organizational skills are emphasized in a real-world-style environment. Credit given for only one of INFO-I 494 or H 494.
Jacobs School of Music
P: Modest working knowledge of personal computers. Basics of the Musical Instrument Digital Interface system, its software, and the instruments commonly used with desktop MIDI workstations (synthesizers, digital samplers). MIDI sequencing, digital audio editing, and principles of digital syntheses. The course is intended for those with little prior technical training.
See The Media School Bulletin for complete details.