Undergraduate Courses

The Media School offers rich and diverse courses tailored to your pursuit of degrees, concentrations and specializations.

Below are some of the courses that have been offered at The Media School, though not all are available every semester. For the most accurate information about courses offered in The Media School, please visit the College Bulletin. See the IU Schedule of Classes for listings of courses offered during specific semesters.

  • Media Examines the role media play in our lives-at work, at school, among family members, friends, and lovers-and analyzes pressing issues in media and society today, such as privacy, globalization, and convergence.
  • The Videogame Industry: Systems and Management Examines what games are and how they are made. Topics include the games industry: its creative dimensions and economic structures; its history and future; the organization of game development teams; the methods and tools used in game production. Students will gain a deeper and more detailed appreciation for this rapidly evolving, fascinating, and sometimes baffling industry.
  • Behind the Prize Pulitzer-winning reporters and other award-winning journalists visit the class to share behind-the-scene details of their projects, their ethical choices and the doubts and challenges they faced along the way. The class explores how journalistic prizes are selected and how they shape the future, not just of journalism, but of democracy.
  • Media Reporting in a Global World The goal of the course is for students to understand and articulate the issues in global journalism and the role of the media as a participant in shaping societies.
  • Introduction to Media Industry and Management Introductory analysis, using a case-study method, of how media industries such as broadcasting, cable, and telephone are structured, funded, and regulated; how media organizations create and market programs and products, and how they manage their operations.
  • Introduction to Games Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has "gamings," required games for students to play and learn.
  • Screening Gender and Sexuality Critically examines how gender and sexuality are mediated through screen and audio-visual media (including film, video, television, radio, internet) and their cultural contexts. Using humanities approaches, topics might focus on popular media production; various genres, movements, and media cycles; specific cultural and historical contexts; impacts of technological change. Screenings may be required.
  • Screening Race and Ethnicity Critically examines how race and/or ethnicity are mediated through screen and audio-visual media (including film, video, television, radio, internet) and their cultural contexts.  Using humanities approaches, topics might focus on representations and debates within mainstream, art, or alternative media.  May address histories of race, racism, and racial justice.  Screenings may be required.
  • Introduction to Media and Society This course examines the construction of social meaning associated with mediated messages as well as the range of uses and consequences of exposure to mediated messages in individuals, groups, organizations, and society.
  • Race, Prejudice, and the Media This course addresses the psychology of racial prejudice and stereotyping and uses this social-scientific framework to examine the impact of media portrayals. We will focus on how race influences our media consumption decisions and how exposure to certain media messages (in entertainment, news, music, video games) could change racial stereotypes.
  • History of Videogames Covers the origin and development of the videogame.  Topics include the location and platforms for gaming (arcades, home game consoles, personal computers); social and cultural impacts (stereotypes, gender roles, media effects, violence, regulation and intellectual property); new gaming trends (mobile and social gaming, free-to-play, and cloud gaming).
  • Social Scientific Perspectives of Gender and Media Examines the representation of women in the media and analyzes women's creative work as media producers from a social scientific perspective. The course will include lecture and discussion of areas of critical debate: visual representation across media platforms, women's employment in media industries; women as an audience/consumer group.
  • Image Cultures Offers an interdisciplinary and historical context for understanding contemporary western 'image culture' by addressing the notion of the 'image' in a wide range of its theoretical, critical, and practical contexts, uses, and history. Examines the claim that our culture is more imagistic than others historically, asking how the roles of images have changed over time in relation to other modes of signification.
  • Sports, Media and Society Examination of the social and financial relationships between sports organizations, media and society. Study of the social implications of sports media content in light of economic connections between sports media and college and professional sports teams, including how television contracts influence media coverage and how organization-based media influence audience perceptions.
  • Media in the Global Context Surveys media industries, products, and publics outside the United States context (e.g., Asia, Africa, Europe, Latin America). Analyzes regional media in relation to local/global historical, economic, and social processes. Screenings may be required.
  • Game Technology Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools.
  • Writing for Electronic Media Style, form, and preparation of written materials for electronic media.
  • Introduction to Design and Production Provides a conceptual framework for writing, designing, and evaluating a variety of media products. This is not a hands-on production course but does offer an overview of the production process. Topics include scriptwriting, production design, visualization, composition, editing styles, and others. This course is a prerequisite for advanced-level courses in the design/production area.
  • Reporting, Writing, and Editing I Working seminar stressing the creation of journalistic stories for diverse audiences. Students will learn to develop story ideas, gather information, combine visual and verbal messages, and to write and edit news.
  • Visual Communication Theories of visual communication including human perception, psychology of color, and principles of design. Application of those theories to photography, video, and computer graphic design in news communication.
  • Introduction to Sports Media Hands-on experience creating sports media content relevant to production, sportscasting, sports writing, sport social media, and organizational messaging. Focuses on the dichotomy between independent and organization-controlled media and between news and sports reporting and commentary. Preparation for journalism and public relations jobs in sport.
  • Introduction to Production Techniques and Practices Introductory hands-on video production course builds on fundamentals of audio/visual storytelling through training in the creative use of cameras, lighting and sound equipment, and editing software. Students design, develop, shoot, edit and deliver original videos in both single-camera field production and multi-camera TV studio production environments.
  • Advertising and Consumer Culture Critical examination of advertising's role in modern societies. Focuses on marketing and consumption as central activities in shaping personal identity and social relations.
  • Principles of Creative Advertising Analysis of strategy employed in developing creative advertising, with emphasis on role of the copywriter. Research, media, legal aspects, ethical standards as they apply to the copywriting functions. Place of the creative function within the advertising agency and the retail business.
  • Electronic Media Advertising Principles of Internet, network, national spot, and local radio and television advertising; roles of advertising agency, station representative, time buyer.
  • Media Promotion and Marketing Theory and practice of designing, implementing, and evaluating promotional materials and marketing campaigns for television programs, radio formats, cable services, the Web, and new media.
  • Advertising Concepts and Copywriting Intensive practice in producing effective advertising concepts, copy, and design prototypes for newspaper, magazine, direct mail, outdoor, radio, television, and converged campaigns.
  • Advertising Issues and Research Seminar in current developments in advertising as an economic and social force. Examines contemporary issues in the profession. Students will conduct independent and original research projects.
  • Advanced Advertising Strategies Analysis and evaluation of planning, creative, and placement components of advertising campaigns utilizing the electronic media; development of original advertising campaigns.
  • New Media Develops frameworks for understanding new media technologies in social contexts. Compares computing, networked digital media, and social media to prior eras of technological change, focusing on interactions among technological, industrial, regulatory, social, and cultural forces.
  • Advanced Projects in Web Design Project-based class focused on implementing the skills learned in the introductory classes and applying them to real-world problems. Design, implement, and test a significant Web site for a real client either individually or in groups.
  • Topics in Media, Culture, and Society Relationship between communication media and a range of social institutions, practices, and beliefs. Course may focus on a particular medium and/or period (e.g., television and family, film and the Cold War, censorship and the media). Topic varies.
  • Hollywood I Historical survey of the American motion picture industry from 1895 to 1948. Emphasizes narrative cinema and the classical studio system.
  • Hollywood II Historical survey of the American motion picture industry from 1948 to the present. Emphasizes narrative cinema and its increasing relation to television and home entertainment.
  • Writing Media Criticism Study of the main schools and methods of media criticism; emphasis on developing the analytical and critical skills necessary for writing film, television, and/or other types of media criticism.
  • Images of War and Peace in Public Culture Examines the cultural contestation of images of war and peace with a focus on the materiality of political images in a variety of verbal, visual, and acoustic media across a range of cultural forms such as film, literature, art, public memorials, and political texts.
  • History of Media and Culture Historical development of media forms, institutions, and technology, from the origins of writing to digital media. Attention to characteristics of media, changes in media's role as a cultural force, transformations to media institutions, and the role of media in the development of public discourse. Considers continuity and change over time.
  • Authorship in the Media Topic varies: in-depth analysis of directors, producers, or creative individuals in the media, viewed as 'authors.'
  • Using Popular Culture Critical exploration of the form, content, and uses of popular culture in everyday life.
  • Race, Gender, and Representation Construction of race and gender identities across a range of media. Emphasis on the power of sound/image representations to shape and contest ideas about race and gender. Topic varies.
  • Cinemas of the Black Diaspora Examines filmmaking in the black diaspora as a formally innovative visual and narrative art form in world cinema. Studies select films for their political and cultural significance and shared themes. Topics include colonialism and postcoloniality; race, gender and sexuality; migration and exile; modernity; and the dislocating processes of globalization.
  • Media Audiences Studies audiences in the context of film, television, new media, and other media forms. Topic varies, but may include a focus on theories of spectatorship, historical reception studies, ethnographic and/or empirical audience studies, global or transnational audiences, Internet communities, performance theory, fan cultures, and subcultures.
  • Media Genres Topic varies. Analysis of typical genres, such as westerns, situation comedies, documentaries, etc. Problems of generic description or definition: themes, conventions, iconography peculiar to given genres.
  • National and Transnational Cinemas Historical survey of major national cinemas. Subject varies. Topics include Brazilian cinema, British cinema, Chinese cinema, French National cinema, German film culture, Indian cinema, and Italian cinema.
  • Global Villages Electronic media's role in altering perceptions of time, space, locality, and identity. Explores changing economic, political, and cultural relations in the global media environment. Topic varies and may include global media events, transborder information flows, cultural differences in media forms and practices.
  • Topics in Media History Media historiography, topics in national media history, national and international movements and trends. Topic varies.
  • Media, Culture, and Politics Examines the role of media in the political process. Topic varies and may include censorship and free speech, social movements, politics of representation.
  • Topics in Game Design and Development Topical course dealing with changing subjects and material from term to term.
  • Game Production I
  • Game Design I: Concepts Examines the structural and formal elements of games. Explores the theory of game design through deconstruction of tabletop games. Students will create, present, and analyze games in numerous contexts.
  • Game Art and Sound A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems.
  • Game Production II Student development teams take interactive multimedia design skills to the next level learning advanced techniques for conceiving and producing games. Course combines hands-on experience using state-of-the-art game engines and industry production methods such as Agile and Waterfall with practice in overcoming obstacles such as bugs, poor communication, absent leadership. Prototypes will be tested and the results will be reported and analyzed in statistical form.
  • Game Design II: Systems This course will develop the student's ability to design game systems. Readings will be taken from systems design theory, social sciences, and engineering. Students will create systems in different software packages.
  • Advanced Game Art I Introduces 3D modeling and character development for games. Beginning with concept art, students will learn the tools and techniques to create clean base meshes for game engines. Working form project based examples student will use UV layouts to create characters, props, vehicles, weapons, and static mesh environments. Students will participate in critiques, discuss project deadlines, tools and techniques, methodologies, and results.
  • Game Art II Advanced 3D seminar. Topics vary and may include 3D modeling for games and interactive storytelling, 3D modeling for film and television, 3D modeling for the Web, 3D modeling and machinima, programming and scripting for dynamic effects in 3D environments, motion capture and 3D.
  • Aesthetics of Games Students will build simple digital and tabletop games that explore different philosophical and artistic approaches to game creation. By the end of the semester, students will be able to choose appropriate styles for the messages they wish to convey.
  • Game Workshop I: Prototype Development and implementation of game design project under direction of faculty supervisor.
  • Game Workshop II: Demo Teams formed in MSCH-G 450 continue to work on their projects, focusing on the rapid iterative production cycles, working toward a fixed deadline. Impacts on players and culture assessed through testing and critique. Students will be required to submit their prototype to outside competition, such as a juried independent games festival.
  • Game Workshop III: Publish Development and implementation of a game design project under the direction of a faculty supervisor.
  • Readings for Honors Readings directed by a member of the faculty.
  • Honors Seminar in Media and Society Topical seminar in media and society. Topics vary.
  • Honors Seminar in Design and Production Topical seminar in design or production for telecommunications honors students.
  • Honors Seminar in Industry and Management Topical seminar in management or strategy for telecommunications honors students.
  • Senior Honors Thesis Original research project, culminating in honors thesis to be written under direction of faculty.
  • Independent Study for Honors
  • Laboratory/Field Experience Laboratory or field experiences for prospective journalism teachers at the middle school or high school level. S/F grading.
  • Community and Media
  • Media Internship
  • Undergraduate Full-Time Media Internship
  • Journalism Internship Students secure an internship and enroll for one, two or three credit hours, based on at least 120 work hours per credit hour with a maximum of three credit hours applied toward the B.A.J. Student must write a critical analysis paper and be evaluated by a workplace supervisor. S/F grading.
  • WTIU Production Workshop
  • Field Experience in Media Topical course integrating classroom and field experience. Includes 10-day field experience during or after term offered. Field experience will change based on topic.
  • Projects in Media
  • Research in Media
  • Ernie Pyle Scholars Honors Freshman Seminar General introduction to issues of U.S. press performance. One goal is to hone critical thinking skills through the discussion of specific issues and critical issues. Question assumptions, evaluate evidence, analyze systems and structures of power, and generate knowledge that can strengthen journalism.
  • Ernie Pyle Scholars Reporting, Writing, and Editing Working seminar stressing the creation of journalistic stories for diverse audiences. Students will learn to develop story ideas, gather information, combine visual and verbal messages, and to write and edit news.
  • Ernie Pyle Scholars Communications Law History and philosophy of laws pertaining to free press and free speech. Censorship, libel, contempt, obscenity, right of privacy, copyright, government regulations, and business law affecting media operations. Stresses responsibilities and freedoms in a democratic communications system.
  • Media as Social Institutions for Ernie Pyle Scholars Examine functions and impact of the mass media in society with primary focus on the United States. Discuss values of media organizations and professional and ethical values of journalists. Critical analysis of the relationship of media and society and the effect of political, economic, and cultural factors on media operation.
  • Ernie Pyle Scholars Capstone Seminar Topical seminar dealing with changing subjects and material from term to term.
  • Ernie Pyle Scholars Honors Research Opportunity for independent reading, research, and experimentation on relevant issues in journalism and mass communications. Work with faculty member on individual basis.
  • Research Techniques for Journalists A nine-week online course emphasizing basic research techniques used by media writers to gather information for news releases, newspaper articles, magazine pieces, and other forms of journalistic-style writing. Skills covered include researching Internet and non-Internet sources.
  • Wordsmithing Workshop on the mechanics of journalistic writing and editing. The course builds on the basics, focuses on the practical and strengthens your confidence as a practitioner.
  • Studies in Journalism Topical course dealing with changing subjects and material. Topics may change from term to term.
  • Communications Law History and philosophy of laws pertaining to free press and free speech. Censorship, libel, contempt, obscenity, right of privacy, copyright, government regulations, and business law affecting media operations. Stresses responsibilities and freedoms in a democratic communications systems.
  • Online Journalism Explores non-linear methods of storytelling and how Web-based tools can enhance journalism written and online work. In addition to building existing skills, students use photography and embedded audio to create story packages for an online magazine.
  • Feature Writing Emphasis on developing story ideas, identifying sources, organizing materials, planning, and outlining the story. Techniques for capturing the reader's interest.
  • News Reporting Techniques of gathering, analyzing, and writing news and features for print and online publication. Practice in interviewing, observation, and use of documentary references that include computer information retrieval and analysis skills.
  • Magazine Reporting Techniques of gathering, analyzing, and writing material for specialized and general circulation magazines. Practice in interviewing, observation, and use of documentary references that include computer information retrieval and analysis skills.
  • Broadcast News Techniques of gathering, analyzing, and writing news and features for broadcast. Practice in interviewing, observation, and use of documentary references that include computer information retrieval and analysis skills.
  • Photojournalism Reporting Must have own camera. This is an intermediate photojournalism course focusing on the basics of light, camera operation, and the use of the digital darkroom. It includes instruction in spot news and feature photography as well as instruction in ethics, privacy, and law.
  • News Editing Workshop in fundamentals of editing daily news for both print and online formats. Emphasis on news judgment, fairness, accuracy, editorial balance, grammar, style, language fluency, leadership skills, legal concerns and ethics in the newsroom. Practice in editing copy, writing headlines and cutlines, designing print and online pages, working with multimedia features and making sound, ethical decisions on deadline.
  • Magazine Editing Workshop in fundamentals of editing specialized and general interest publications, individual and team functions are stressed. Attention is given to editorial voice and judgment fairness, accuracy, and language usage. Practice in writing headlines and titles, layout, design, and use of computer editing.
  • Advanced Broadcast News Continuing workshop in reporting, writing, and editing for broadcast. Individual and team functions are stressed. Emphasis on news judgment, fairness, accuracy, editorial balance, and language usage. Practice in editing copy, audio and video tape.
  • Photojournalism Editing Workshop in the principles of combining visual and verbal material with emphasis on news judgment, fairness, accuracy, editorial balance, and language usage. Practice in cropping, layout, design, writing headlines and captions, and computer editing technology.
  • Journalism Specialties Topical course dealing with changing subjects and material from term to term.
  • Journalism Multimedia Storytelling Hands-on experiences in reporting, editing and presenting stories in images, sound and spoken word. Goes beyond basic skills with advanced cameras and software. Create projects including Podcast, Audio slideshow, web video, and Portfolio website to display projects.
  • Web and Mobile Design Introduction to the design, creation, and maintenance of websites and mobile platforms. Students learn design standards and how to apply them in the design of messages using multiple media. Course progresses from introductory work on web design to a culminating project employing responsive design.
  • Television News Preparation and presentation of news for television. Practice in writing, reporting, filming, and editing news for TV. TV writing problems, use of photographs, film, and videotape; problems of sound in TV news; ethical problems of the TV film reporter and editor.
  • Depth Reporting and Editing Study and practice in using depth reporting techniques including immersion and investigative reporting in collaboration with photographers and multimedia specialists. Students learn to pitch, shape and focus story ideas that forge words and pictures into multimedia presentations. Class will plan, report and edit news stories in depth.
  • Depth Photojournalism Study and practice in using techniques of photojournalism reporting and editing in collaboration with writers and multimedia specialists. Students learn to pitch, shape and focus story ideas that forge words and pictures into multimedia presentations. Class will plan, report and edit news stories in depth.
  • Depth Multimedia Study and practice in using techniques of multimedia reporting in collaboration with writers and photographers. Students learn to pitch, shape and focus story ideas that forge words and pictures into multimedia presentations. Class will plan, report and edit news stories in depth.
  • Newsgathering and the Law Students study the law relating to the content of news media and the processes by which that content is created. Discussion includes the legal issues triggered by story framing, selection of sources, interviewing, photography and access to information. The course reading and research using primary legal materials.
  • Media Management Research seminar that examines techniques and processes used in managing media organizations. Through discussions, case analysis, and group projects, the course explores organizational missions and social responsibilities, market analysis techniques, personnel management issues, and budgeting.
  • The Media as Social Institutions Examination of the functions and impact of the mass media in society with primary focus on the United States. Discussion of the values of media organizations and the professional and ethical values of journalists. Critical analysis of the relationship of the media and society and the effect of political, economic, and cultural factors on the operation of the media.
  • Literary Journalism A study of literary forms and techniques used in journalism. Topics to be considered include formal considerations such as voice and structure, reporting methods and ethical issues. Students will supplement reading with writing experimental pieces of their own.
  • Public Opinion Behavioral study of nature, operation, molding, and influence of public opinion, with practice in its measurement and evaluation. Discussion of major political, social, economic, and cultural problems.
  • Supervision of Student Media Lectures and discussion on designing, producing, financing and managing print, electronic and digital media, such as yearbooks, newspapers, magazines, broadcast and websites.
  • Advanced Photojournalism Advanced techniques of reporting and interpreting news with photography practice in news, sports, features, photographic essays, color photography, electronic imaging, and studio illustration.
  • Global Journalism: Issues and Research Structure and function of international communication systems and barrier to flow of information among nations. Emphasis on gathering and disseminating information around the world. Study of the major newspapers of the world, international news agencies, and international broadcasting and satellite networks.
  • History of Journalism American social-intellectual history integrated with the story of news media development, emphasizing the historical relationship of the mass media to American social, economic, and cultural patterns and developments. Origin, growth, shortcomings, and achievements of media. Impact of society on the media and vice versa.
  • Methods of Teaching Journalism Examination of the methods, techniques, content, and materials applicable to the teaching of Journalism at the middle school or high school level. Experience provided to assess on-going programs in schools and to study materials appropriate for these programs.
  • Topics Colloquium Topical seminar dealing with changing subjects and materials from term to term.
  • History of Twentieth-Century Photography Surveys twentieth-century photography as a medium of art and communication. Considers portraiture, landscape, still life, the nude, conceptual photography, the social documentary tradition, the magazine picture story, fashion, advertising and war photography. Examines the impact of postmodern theories on photographic practice and the understanding of photography.
  • Graphic Design I This design course incorporates electronic photo editing, graphics, and page design. Students are instructed in design theory, computer publishing skills, and creative problem solving.
  • Infographics This course builds a foundation of knowledge about the visual display of quantitative data and the ethical issues in graphs and maps. Students put this knowledge into practice by creating graphs, maps, and explanatory diagrams in Adobe Illustrator for print publication and in Flash for motion graphics.
  • Graphic Design II This advanced design course builds on Graphic Design I and incorporates advanced work in color, type design, computer illustration, creative problem solving, and an introduction to production.
  • Broadcast Media Analysis Seminar on problems of communicating news through aural and visual channels. Application of communications theory to broadcast news and public affairs presentations. Study of effects of format, verbal content, nonverbal content, and presenter on communication process.
  • Creating an Indiana Magazine Students in this course produce . They study the magazine's editorial philosophy and its target audience and voice; develop an editorial line-up; report and write the stories; shoot the photos and video; write the headlines; edit the copy; design the pages; and produce the magazine in print, online and as iPad editions (with the help of the MSCH-J 465 Graphic Design II class).
  • Agency Practicum—Agency 7 Capstone, clinical experience that models the professional practices and service offerings of world-class integrated marketing communication media agencies. Implement public relations/advertising services for real clients through service learning. Professional skills, proficiencies, and best practices through hands-on learning.
  • Journalism: Off-Campus Registration This non-credit course is for journalism students studying off campus temporarily as part of the Bachelor of Arts in Journalism degree program.
  • Foreign Study in Journalism Planning of research project during year preceding summer abroad. Time spent in research abroad must amount to at least one week for each credit hour granted. Research paper must be presented by end of semester following foreign study.
  • Media Ethics and Professional Responsibility An analysis of the media environment, including organizational structure, corporate responsibility, and the role of the individual in the media environment. Formulation of ethical principles to guide media policy and practice.
  • Telecommunications Policymaking Overview of basic U.S. law and government. Specific analysis of who makes U.S. telecommunications policy, how it is done, and its effects. Course includes a case study of recent policymaking that varies each semester.
  • Telecommunications and the Constitution Surveys the constitutional foundations of telecommunications law and policy in the United States. Primary focus on the philosophies informing the freedom of speech and press traditions, the First Amendment and how it applies to electronic media, and government regulations purporting to promote First Amendment values.
  • Telecommunications Regulation Regulation of broadcasting, cable, and common carriage. Examination of the telecommunications regulation system. Regulation of entry into telecommunications (licensing and franchising), renewal of licenses and franchises, and government control of business and economic relations among participants in the field.
  • Telecommunications Networks The evolution of telecommunication network technology, policy economics, and industries from the 1870s to the present. Basic telecommunication transmission and switching, general operational concepts, and societal and cultural effect of telephony in the United States.
  • Network Design Basic concepts for developing an effective network system. The interaction between network technologies and human behavior.
  • Cable/Broadband Communications Technology, programming, economics, marketing, and regulation of cable television and other multichannel, broadband media delivery systems.
  • Production Management The management of commercial and noncommercial telecommunications projects, including television and news media. Organizational, economic/ business, and legal aspects of production management.
  • Electronic Media Sales Techniques and skills used in selling advertising for television, radio, cable, and the Internet: researching prospective clients, knowledge and application of marketing models, developing an effective media mix to achieve market goals, preparing written and oral sales presentations.
  • Programming Strategies Broadcast, cable, and satellite program evaluation, selection, and scheduling. Decision-making strategies in commercial television and radio at the network and local levels, commercial cable networks and systems, noncommercial outlets, and program syndication.
  • Media Industries and Cultural Production Examines the social, economic, and cultural forces that influence the creation of programs and genres in the media industries. Topic varies, but may explore the role of networks, advertisers, studios, and independent producers.
  • Global Media Issues Advanced study of media from a global perspective focusing on particulars, trends, or issues. Topics vary.
  • Economics of Communications Industries Analysis of market structure and behavior of firms and organizations in broadcasting, cable television, motion picture distribution, print media, common carrier, and other communications industries. Policy and strategy applications.
  • Business Applications in Telecommunications Topical seminar on social and business applications of telecommunications. Exploration of the potential for delivering public and business services via the telecommunications network.
  • Telecommunications Management Study of the skill, processes, and attitudes required for effective management and leadership at all levels in telecommunications operations.
  • Topical Seminar in Industry and Management Exploration of management or strategic problems and issues in telecommunications. Topics vary.
  • Scriptwriting Covers format, structure, and writing of dramatic and nondramatic scripts.
  • Production as Criticism Provides conceptual and hands-on experience for researching, writing, and producing different genres of video programs using VRA camcorders and editing systems. This course emphasizes conceptual processes from the original script to the completed video.
  • Video Field and Post Production Intermediate, hands-on production course that covers acquisition and post-production, including composition, continuity, sound, lighting and digital editing. Provides practical experience in the planning, shooting, and editing of video programs using both Avid and Final Cut Pro software.
  • Audio Production Intermediate-level hands-on production course that concentrates on the planning and production of audio materials for radio, video, and interactive media. Topics include sound theory, recording, and editing. Includes analog and digital technologies.
  • Program Graphics and Animation Intermediate, hands-on production course that teaches the technical skills and creative principles needed to create television graphics. Students will critique and design both still and animated imagery and build effective program graphics using Adobe Photoshop and related software.
  • TV Studio Production Intermediate, hands-on production course that teaches TV studio production. Students will gain technical proficiency within the TV studio environment and learn directing and other high-level communication skills required to produce multi-camera studio projects.
  • Motion Picture Production A hands-on introduction to the technical and aesthetic basics of making 16mm silent films. Students learn how to design, direct, light, shoot, and edit several short films working individually and in groups.
  • Intermediate Motion Picture Production Introduction to the making of 16mm sound films, including the recording and editing of synch sound. The various stages of production are explored in lectures, lab exercises, and discussions. Each student designs, directs, and edits a short synch sound film and participates as a crew member in the other students' productions.
  • Sound Design Develops basic sound design technique for linear and nonlinear media (video, animation, games, and interactive content). Explores basic concepts of sound in the context of audiovisual relationships through production and analysis. Develops media communication skills through the use of sound and image.
  • Program Analysis and Criticism Critical analysis of the form, production, and performance elements of program genres including drama, comedy, talk and game shows, documentaries, news, and emerging or experimental types of mass media content. Explores the relationships between programming, the media industries, and American culture.
  • Video Documentary Overview of historic and contemporary television documentaries. Analyzes how narratives describe individuals, cultures, and events. Examines the role of producer as historian, explorer, social activist, journalist, and entertainer. Covers the development process in creating documentaries, including research, legal issues, story development, evaluation, and other preproduction activities.
  • Documentary Production Advanced, hands-on production class that produces nonfiction pieces, including broadcast documentaries and client-driven/community service videos.
  • Documentary Filmmaking: Theory and Practice Study of the major historical movements in documentary film. Combines theoretical and historical readings on questions of documentary realism with practical exercises in the production of digital-video documentaries.
  • Advanced Production Workshop A capstone course for those in production sequence. Students plan, direct, and produce programs or program segments that may air on WTIU, Indiana University's public television station.
  • Experiments with the Film Camera An exploration of techniques and concepts of experimental filmmaking which builds on the foundation of other production classes. For students with a solid background in basic cinematography and visual storytelling, as well as in the fundamentals of digital editing.
  • Topical Seminar in Design and Production Exploration of design or production problems and issues in telecommunications. Topics vary.
  • DVD Authoring Advanced, hands-on production course that teaches the technical skills and creative principles required to design and author DVDs. Students will edit digital video; encode audio and video; propose and script a DVD project; create graphics, menus, buttons; design and test navigation; and author and produce DVDs.
  • Topics in Music Scoring for Visual Media
  • Advanced Motion Picture Production Students produce one personal project (narrative, documentary, or experimental) from script to screen, using either 16 mm. or digital video. Each class meeting devoted to discussing the students' projects and exploring the aesthetic and technical issues involved. Each student assists in the production of at least one other project by a fellow student.
  • Principles of Public Relations Survey course about theory and practice of public relations. Examines PR function within organizations, its impact on publics, and role in society. Topics include the evolution of the field, the range of roles and responsibilities that practitioners assume, ethics, and significant issues and trends.
  • Public Relations Writing Develops the professional writing skills expected of beginning public relations practitioners, including different approaches required for a variety of audiences and media. Focus on the basics of good writing as well as the art of writing. Brush up on AP style. Learn how to work effectively with real-world clients.
  • Public Relations Planning and Research Theories and principles relevant to public relations research and strategic planning, including development of goals and objectives, client relationships, budgets, and research methods.
  • Public Relations Campaigns Development and execution of a public relations campaign for a non-profit organization. Public relations theory and in-depth care study analysis. Develop a campaign proposal to meet a client's business objectives and learn how to pitch it. Part of the course focuses on media relations and crisis communications training.
  • Public Relations for Nonprofits This seminar focuses on how a non-profit organization creates images and how it shapes its programs and goals to gain public support. Assignments and readings are designed to foster a practical understanding of promotional techniques and campaigns using journalistic and other media.
  • Social Media Communication Strategies Examines how social media can be used as an effective component of an organization's communication management strategy and when it can potentially hamper effectiveness. Students learn how to use monitoring and measurement research tools and metrics to evaluate the effects of communication campaigns on organizational outcomes.
  • Politics and the Media Examines the relationship between media and modern politics. Topics will vary.
  • Media Processes and Effects Examination of the effects of the mass media on human cognitions, attitudes, and behaviors, relying on empirical social science research; emphasis on the effects on individuals, although study will include groups, organizations, and social norms.
  • Children and Media Acquaints students with the popular and research literatures on children and media, including television and computers. Students will be expected to identify recurring themes and topics related to children and media and to evaluate their significance in understanding the role of media in children's lives.
  • Audience Analysis The behavior, descriptors, and measurement of telecommunications audiences. Sample survey, focus groups, and other research methods used by the telecommunications industry.
  • Sex in the Media Explores the role and portrayal of sex and sexuality in media and examines in detail the potential social and psychological effects of exposure to sexual content in the media.
  • Public Communication Campaigns Theoretical backgrounds of media campaigns; analyses of persuasion strategies, campaign goals, communication media, audiences, and campaign effectiveness. Case studies of campaigns for social action; original analysis of specific campaigns.
  • Sports and Television Seminar exploring issues in televised sports in support of and in conflict with other cultural icons in society, business, and education. Includes writing on the ways sports, as program content, influences the television industry and on the ways television influences college and professional sports.
  • Topical Seminar in Media and Society Exploration of social problems and issues. Topics vary.
  • Applying Theory to Media Design Basic media theories as well as cognitive, emotional, and social psychology, with a focus on how these theories can be applied to the design of media messages. Special attention given to interactive and immersive mediated environments.
  • Managing Sports Media
  • Sports Writing and Reporting Instruction on elements of news gathering and writing within the sports world. Topics include effective leads, deadline coverage, feature story writing, column writing, negotiation with and interviewing sports sources, diversity in sports, ethical reporting, effective research, and clarity in writing. Emphasis on daily writing.
  • Sportscasting Techniques for sports broadcasting, with particular focus on play-by-play and analysis during live audio and visual coverage. Focus is on preparation for broadcasts, description of live action in a sports setting, and effective extemporaneous speaking. Students participate in live, on-air broadcasts of sporting events.
  • Applied Social Media in Sports Focuses on effective use of social media channels for news distribution, communication with consumers, source development, and personal brand building. Provides contextual background on various social media, and engages in targeted exercises to develop abilities to effectively communicate within these media.
  • Advanced Sports Writing Utilizes a series of projects to provide hands-on experience in sourcing, long-form writing, in-depth research, accuracy, fairness, story pitching, and self-editing. Requires the production of multiple stories with multiple sources throughout the course.
  • History of Electronic Media Discussion of how today's electronic media was shaped by past inventions, business innovations and regulatory decisions. Traces the development of mass communication from the telegraph to the telephone, radio, and television to the arrival of digital communication technologies.
  • Comparative Media Systems A comparative study of the ways in which various countries deal with fundamental questions of media organization, control, financial support, program philosophy, and social responsibility.
  • Media Theory Survey of writings, concepts, and movements in media theory.
  • International Telecommunications A comparative study of the development of broadband networks in different parts of the world. The interaction between national telecommunications policies and international arrangements, institutions, and structures.
  • Current Issues in Media Discussion of current issues in media. Specific issues discussed vary from semester to semester, but course will typically treat multiple issues affecting different parts of the media field.
  • The Media Village Brings together students in the LLC with shared academic and professional interests for events, speakers, reading and discussions about media and journalism in the twenty-first century. Will establish a unique model of individual learning, College of One, based on the value of experiences beyond the classroom.
  • Topical Seminar in Telecommunications Exploration of problems and issues of telecommunications in contemporary society. Topics vary. May not be repeated for credit.
  • Current Topics in Media Analysis of selected problems in media studies. Topics vary each semester.
  • Senior Seminar in Media Study of problems and issues in rhetoric and communication.
  • Capstone Seminar in Media Students synthesize previous coursework in media, culminating in a substantive project that directs their learning to some particular problem of mediation, publics, or cultures. Final project may include research essays, short films, Web sites, or public presentations or performances. Specific topics vary.
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