B.S. in Game Design: Requirements

Bachelor of Science in Game Design

Required Courses

In addition to the CASE Credit Hour and Residency Requirements, students must complete the following requirements:

  1. Foundations
    1. CASE English Composition
    2. Mathematical Modeling
  2. CASE Foreign Language
    • Proficiency in a single foreign language at or above the first semester of the second year of college-level coursework.
  3. CASE Intensive Writing
  4. CASE Breadth of Inquiry
    1. Arts and Humanities: four courses
    2. Social and Historical Studies: four courses
    3. Natural and Mathematical Sciences: four courses
  5. CASE Critical Approaches
  6. CASE Public Oral Communication
  7. CASE Culture Studies
    1. Diversity in the United States
    2. Global Civilizations and Culture

Major Requirements

Students pursuing the B.S. in Game Design must complete at least 57 credit hours for the major component of the degree, including the following requirements:

1. The Media School Core (12 cr.)

MSCH-C 101 Media

(3 cr.) CASE S&H

An introductory course that stakes out the large theoretical, ethical and practical concerns that drive teaching and research in The Media School. Examines the role media play in our lives-at work, at school, among family members, friends, and lovers-and analyzes pressing issues in media and society today, such as privacy, globalization, and convergence.

Three courses from the Media Core—Concept Clusters (9 cr.)**

One course in Managing Media (can be fulfilled by completing MSCH-C 200 The Videogame Industry: Systems and Management).

One course in Thinking Media (can be fulfilled by MSCH-C 210 Introduction to Games), and

One course in Making Media.

Six hours of the Media Core will be satisfied with Games Foundation Courses MSCH-C 200 The Videogame Industry and MSCH-C 210 Introduction to Games.

2. B.S. Game Design Foundations. Complete the following:

MSCH-C 210 Introduction to Games (3 cr.)

(3 cr.)

Introduces the idea of games systems by breaking down games into their different components to build a deep game literacy. Students will learn how to learn a new game quickly; teach complex games to others; recognize and excel at the many different games played in everyday life. Where most courses have readings, this course has “gamings,” required games for students to play and learn. Credit given for only one of MSCH-C 210 or TEL-T 366.

And one of the following courses:

INFO-I 210 Information Infrastructure I

(4 cr.)

P: INFO-I 201. The software architecture of information systems. Basic concepts of systems and applications programming.

MSCH-C220 Game Technology

(3 cr.)

Provides a survey of current technologies for creating games. These tools are also appropriate for projects in virtual and augmented reality and interactive journalism. Students acquire competency in several game engines demonstrated by the creation of several digital game prototypes using recently released tools.

3. Game Design Developmental Skills courses (9 cr.). Complete the following:

MSCH-G 300 Game Production I

(3 cr.)

P: ILS-Z 399 or INFO-I 210 with a grade of C- or higher. Students will learn how to make digital game prototypes gaining hands-on experience while working in teams and using game engines such as Unity and Unreal. Students will develop sound teamwork practices such as appropriate and timely communication, version control, and leadership; employ production methods such as agile and waterfall; and develop essential playtesting methods. Credit given for only one of MSCH-G 300 or TEL-T 361.

MSCH-G 310 Game Design I: Concepts

(3 cr.)

P: MSCH-C 210 or TEL-T 366, or consent of instructor. Examines the structural and formal elements of games. Explores the theory of game design through deconstruction of tabletop games. Students will create, present, and analyze games in numerous contexts. Credit given for only one of MSCH-G 310 or TEL-T 367.

MSCH-G 320 Game Art and Sound

(3 cr.)

A general introduction to concepts, techniques, and tools for creating audio, visual, and narrative assets used in computer games and digitally mediated environments, including sound editing and synthesis, frame-based and procedural animation, and non-linear story writing. Students will create original sounds, write and edit computer code, and author multiform narratives while studying their roles in emerging and complex systems. Credit given for only one of MSCH-G 320 or TEL-T 284.

4. Required advanced courses in game design, production and publication (15 cr.)

MSCH-G 400 Game Production II

(3 cr.)

P: MSCH-G 300 or TEL-T 361 with a grade of C- or higher, or consent of the instructor. Student development teams take interactive multimedia design skills to the next level learning advanced techniques for conceiving and producing games. Course combines hands-on experience using state-of-the-art game engines and industry production methods such as Agile and Waterfall with practice in overcoming obstacles such as bugs, poor communication, absent leadership. Prototypes will be tested and the results will be reported and analyzed in statistical form. Credit given for only one of MSCH-G 400 or TEL-T 461.

MSCH-G 410 Game Design II: Systems

(3 cr.)

P: MSCH-G 310. This course will develop the student’s ability to design game systems. Readings will be taken from systems design theory, social sciences, and engineering. Students will create systems in different software packages.

MSCH-G 450 Game Workshop I: Prototype

(1-3 cr.)

P: MSCH-G 400. Development and implementation of game design project under direction of faculty supervisor. May be repeated for a maximum of 3 credit hours in MSCH-G 450 and TEL-T 460.

MSCH-G 460 Game Workshop II: Demo

(1-3 cr.)

P: MSCH-G 450 or permission of faculty supervisor. Teams formed in MSCH-G 450 continue to work on their projects, focusing on the rapid iterative production cycles, working toward a fixed deadline. Impacts on players and culture assessed through testing and critique. Students will be required to submit their prototype to outside competition, such as a juried independent games festival. Course fee required.

MSCH-G 470 Game Workshop III: Publish

(3 cr.)

P: G460 or permission of instructor. Development and implementation of a game design project under the direction of a faculty supervisor.

5. Electives:

Students pursuing the B.S. in Game Design must take three courses (15 hours) from the list of game design degree elective courses.

Students must choose at least two courses from the following:

  • Any MSCH course
  • INFO-I 300 HCI/Interaction Design
  • INFO-H 300 HCI/Interaction Design, Honors
  • INFO-I 310 Multimedia Arts and Technology
  • Another course approved by the Director of Undergraduate Studies

Note: INFO-I 210 and many of the elective courses have prerequisites. Be sure to consider prerequisite coursework in your degree planning.

Additional Opportunities
Students pursuing the B.S. in Game Design are also eligible for a special minor offered through the Jacobs School of Music. For more information, see the Minor in Music Scoring for Visual Media in the bulletin.


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